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The current F4NV project started off after an earlier attempt at the same goal that kicked off in late 2016. Our core philosophy when it comes to adding any of this content is to ensure that it feels like it was always present in Fallout: New Vegas. We're also looking at some of the cut content found in Fallout: New Vegas and reimplementing some of it, alongside some new content in the form of new weapons and some smaller environmental encounters to address some of the issues the original game had in regards to many finding the worldspace in Fallout: New Vegas being somewhat barren and some exploration feeling unrewarding, while maintaining the tone and feel of the world. We're also tweaking and rebalancing the combat of New Vegas to better fit into the more dynamic combat of Fallout 4 while retaining the more RPG-based systems utilized in New Vegas to create a more dynamic and interesting combat system. We're aiming to expand upon the weapon mod system first seen in New Vegas with the added functionality of the Fallout 4 weapon modding systems. We're adding a number of new things to F4NV. What are you adding that is new and improved? Narrative-wise, nothing will be changing in Fallout 4: New Vegas. We're remaking all of the quests as they were in New Vegas, alongside all of the original features, with tweaks made where possible to take advantage of the features of the newer engine, as well as to bring back some of the cut content and expand on the game world where possible. How faithful are you planning to stay to the original? I first started working with Skyrim about 3-4 years ago, and Fallout 4 not long after it released, however F4NV is the first project I've been involved with of this sort.įor anyone who isn’t aware of your project yet, what is Fallout 4 New Vegas?įallout 4: New Vegas is a community-run project aiming to remake Fallout: New Vegas in the newer Fallout 4 Creation Engine, taking advantage of some of the features of the newer engine to make for a better and more refined gameplay experience.įallout New Vegas is considered by many to be the best Fallout game. I've been modding in one way or another for about a decade, on titles ranging from Battlefield 2 and Command and Conquer: Red Alert to Homeworld 2. I've been with the team since its formation in August of 2017.
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Thanks for taking the time to talk to us about your project, first off can you tell us a little about yourself and the key members of your mod team.
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